The Figure Ground Game, a multi-media, multi-disciplinary romp, draws upon animation, film, computer games and art to reaffirm and amplify architecture’s ongoing speculative contest with instantiated power staged on the ground. Not an exhibition, but rather a curated show The Figure Ground Game features the work of a half dozen architects, painters, a sculptor and more all related to one another by a desire to mine the tradition and history of figurality in the arts as it has been inflected in recent years by technology, media and the discourse of enfranchisement to think the consequences of the building-ground relationship a step or two further. Among the conjectures foregrounded in the show are new building postures, co-dependent structures, non-local contextualism, and perhaps most important of all an assertion of a desire to see comedy achieve an equivalent status to tragedy in architecture, as it has for centuries in all of the other arts to the profound increase in their powers and the resultant existential benefit to each and all of us.
[from project abstract]